Maps
Pick the arena. Maps are built in Blender and loaded when you deploy.
OperationBlacksite Compound
Hold out against escalating waves. Enemies use cover, flank and bring heavier weapons each round. Chain kills to earn a UAV, a jetpack, a mortar strike and body armor. Everything you kill drops its gun.
Loadout
Pick a primary. Hover any slot to inspect it. Everything else comes with every deployment.
Game modes
Each mode is a rules set. Best scores are tracked per mode.
Settings
Changes apply immediately and are remembered.
Controls
- Movethe left half of the screen is a floating stick. Push it fully forward to sprint.
- Lookdrag anywhere on the right half.
- Firebuttons on both sides. Hold for full auto.
- Aimtap to raise the sights, tap again to lower them.
- Crouchtap to crouch, tap while sprinting to slide, hold to stay crouched.
- Jumpmantle ledges when moving forward. Booster: tap again in the air to thrust, Grapple has its own button.
- Killstreakstap a glowing card at the top of the screen to call it in.
- Pickupsa button appears when you stand next to a dropped gun or the ammo cache.
- Layoutmove, resize or hide any button with the editor below. Saved on this device.
- Assistaim assist slows the look near a hostile and pulls gently while you fire or aim. Auto fire shoots whenever the crosshair turns red. Both are in Settings.
LAB
Live experiments. New ideas land here first. Turn one on, play a few rounds, and tell us in the debrief whether to keep it. One at a time; it applies from your next deploy.
Credits
HMB Arena is built on freely licensed work. Every model, texture and sound is listed here with its author and licence; CC-BY items require this credit, CC0 items are listed out of thanks.